

In the first phase, a potato spews clumps of dirt at you. The Root Pack serves as a perfect crash course in Cuphead, as it shows off the multi-phase format without overwhelming the player. The Root Pack, a battle against three rather large vegetables, is one of them. Out of the gate, two boss fights are unlocked on Isle One. The best indie games on Nintendo Switch.Now that Cuphead has been ported from Xbox One/PC to Nintendo Switch, we decided to rank the boss fights by difficulty, from easiest to hardest, at least until The Delicious Last Course DLC launches later this year. Cuphead offers a serious challenge almost immediately and only gets harder as Cuphead and Mugman collect soul contracts.Īll Cuphead bosses have multiple phases, making each one a perilous fight that requires twitchy movements and keen pattern recognition. This isn’t a Saturday-morning cartoon you can sit back and relax with, though. The only real difference was that it was done using digital tools rather than paper. Re-creating the lush, vibrant looks of the vintage watercolor backgrounds, for example, involved the same process of painting layer by layer as would traditional painting.
#Cuphead pictures trial
It was a task that involved not only synthesizing a style that felt like it was born of that era but also making it one that could be sustainable for the people working on the show and that would appeal to a modern audience.įernandez explained there was a lot of trial and error, and she found that there were no real shortcuts.
#Cuphead pictures series
To re-create that level of art was actually really daunting and difficult for a modern TV pipeline.”įiguring out the look of the series involved a long research-and-development process, studying how animation was made during a decade that spanned from black-and-white cartoons to Disney’s “Snow White” (1938).
#Cuphead pictures how to
You had painters who were coming from these prestigious painting schools and illustration schools now learning how to do animation. The 1930s was “like the most ambitious time in animation - people were just going at it. “I think people tend to forget the pipeline to produce that look just doesn’t exist anymore,” said Fernandez. “We just found ourselves always coming back to these old tapes we had.” “We ended up having a small handful of ‘Silly Symphonies’ and old Fleischer and ComiColor cartoons, which just stuck with us more than … ‘He-Man’ or ‘Ninja Turtles,’” he said. Jared Moldenhauer credits the brothers’ affinity for these vintage cartoons to grocery store bargain bins that made them accessible in the form of VHS tapes.

We were always drawn to it - something about it just had that extra sparkle.” Back in that era of animation, they didn’t quite understand the subtle nature of acting, which is a benefit because wild and all over the place. The Fleischer series, all of this stuff, we found it so incredible. “We rewatched that a ton throughout our life. “‘The Skeleton Dance’ by Disney has been burned into my mind from a very young age,” said Chad Moldenhauer. The animated adaptation - for which both Moldenhauers serve as executive producers - marks a full-circle journey in the medium that inspired them. The original “Cuphead” game was born of the brothers’ love for the surreal and experimental hand-drawn cartoons of the 1930s, including Walt Disney Productions’ “ Silly Symphonies” and the works of Fleischer Studios.
